A design project is a social process that typically involves social interaction and collaboration among people with different backgrounds. Within the process, the pattern of social interaction and collaboration is not always trivial. To cope with these challenges, a designer needs to be equipped with some good social skills to achieve an optimal professional work quality. Unfortunately, the typical design education is lack of emphasise in the development of social competence.
In this paper, we propose a creation of board game as a means of exploring design in a context of a balance design repertoire development within a design education framework. A first-hand experience in the development of 4 Seasons board game serves its purpose to explore design through game. The results, conclusions, and observations of the study were parts of the design and development of the game itself.